After having my cab get rear-ended on the way to JFK, and sitting on the runway for half an hour in a plane full of crying and whining kids, I’m finally in the air on the way to Orlando for ISMAR. Unfortunately it is sans a mature demo. I wasn’t able to get a built set of my hardware sent to Seac02 in time for them to integrate it. Actually, it’s because I got a bit distracted by my new job, for which I was out at Ames, week before last, assisting with a set of tests in the Vertical Motion Simulator. I know ISMAR is a big deal, but one doesn’t get many chances to play with that kind of hardware.
Anyhow, I tried to use my free time to work on the project, but things just didn’t really come together without being in my lab at home.
So I’m off to ISMAR without my project in the shape that I’d intended, but I’m actually thinking that that’s just as well. What I do have is a press badge, and rather than trying to impress the guys with the big brains with my little DIY VR project, I’m going to try to learn and see as much as I can this week, and blog about it every chance I get.
As always, if you want to hear the latest and greatest news in the field, head over Ori Inbar’s blog at www.gamesalfresco.com. The big news right now is that the private API code for accessing the iPhone camera frame buffer is now being freely distributed, and Ori and company are the ones giving it out!
Starting tomorrow, you might want to begin checking back here daily to find out what I’m seeing at ISMAR, and what I make of it all. And if you’re at the conference, drop me an email if you’re interested in meeting up or have something you want me to see.
And if you want to try your code on an ION-powered netbook, I’ll be driving my VR920 and CamAR with my shiny new HP Mini 311